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DAZ 3D Studio Advanced 3.1.0.148
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Category: Software
Post Date: 23-06-2010, 15:56
Contributor: nemiks
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DAZ 3D Studio Advanced 3.1.0.148


DAZ Studio 3 Advanced takes everything you love about the free DAZ Studio core and adds in a healthy serving of speed and sophistication that any serious 3D artist not only wants, but needs.
Improved Render Engine
DAZ Studio is now compatible with version 8.5 of the powerful 3Delight render engine. Improved performance and memory management reduce render times and handle heavy, complex scenes like never before.

aniMate Lite
aniMate Lite takes a "building block" approach to animation. Pre-created animations are broken down into portable and editable chunks (aniBlocks) that can be arranged together into complete animation sequences. You can create complex animations by dragging and stacking aniBlocks into a timeline. You can then re-arrange, add, or delete the aniBlocks until the sequence is just right.

Visual Cues for Cameras, Lights, and Bounding Boxes
Tired of seeing bounding box lines all across your workspace? Wish you could more easily see exactly where the limits of you camera%27s depth of field were in relation to your subject? Want a better visual cue for the spread angle and falloff of your spotlights? All of this is now a reality in DAZ Studio 3. Special thanks to Dreamlight Studios for their contributions with these features.
COLLADA Import/Export
This is truly a revolutionary step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for "sparse morph" data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique.
Dynamic clothing can also now be exported as part of a COLLADA file using the new "Freeze Simulation" feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes.
Figure Mixer
Now you can blend between different figures to create your own unique figures. This tool will not only blend two or more shapes together, but it will also provide a working joint rig and preserve the original morphs of the figure you started from. Mixed figures can be blended via dials/slider as a percentage of each figure loaded. The new figures can then be frozen and saved as part of a DAZ Studio scene file, or exported as a new CR2 file (via CR2 Exporter, sold separately).
Morph Follower
This feature allows you to add support for new figures in old clothing. For example, suppose you have Michael 4 fitting nicely into a suit, but want to dial in "the Freak 4" body morph. If the suit wasn%27t created with necessary supporting morph targets, then it will not fit around "the Freak 4" morph. But if you use Morph Follower, then the suit can be updated with new morphs automatically fit the unsupported shape. Special thanks to EvilInnocence.
"Anything that helps clothing fit a custom character using uncommon or custom morphs is a winner in my book." - Quasar
Advanced Shaders and Effects
Additional Shaders - HDRI, IBL, Ambient Occlusion, Area Lights, Volumetrics, Velvet, Indirect Lighting, Translucency, Layered Anisotropic Specularity, and Sub-Surface Scattering are all included. Special thanks to omnifreaker.
Shader Mixer
Develop your own custom shaders by combining shader building blocks, or "bricks". Shader Mixer allows you to create custom lights, cameras, and surfaces using pre-defined bricks that you combine within a simple node network. Over 90 different bricks are provided including a range of basic bricks such as displacement, diffuse color, noise, random, lighting models, as well as many advanced bricks, such as caustics, occlusion, final gathering, sub-surface scattering, and area lights.
Shader Builder
Shader Builder is built for advanced artists who need a deeper level of control and want to create shaders from scratch. By visually connecting predefined blocks (which coincide with the RenderMan® Interface Specification) and/or custom function/macro blocks that you can build yourself, shader developers can construct custom shaders that take advantage of what the shading language and a RenderMan compliant rendering engine have to offer.
Shader Builder puts an interface around a process that is otherwise manually intensive, so those who are currently creating shaders will find this much easier and faster to get the results they want.
Browse online documentation to learn more about Shader Builder
Animation Keyframe Editor
Now you can easily see where your keyframes are. Add, delete, copy, paste and/or move your keyframes around with great visual feedback. All your edits can be saved out into an "aniBlock". You can create aniBlocks from DAZ Studio 3 keyframes as well as bake aniTimelines to DAZ Studio 3 keyframes.
Map Transfer
This allows you to convert a texture from one figure%27s UV%27s so that they can be used on another figure%27s UV%27s. Now you can use different UV sets on the same figure and/or convert the texture for the new set.
Shader Baker
Shader Baker allows you to bake surface shaders, bump maps, displacement maps and textures into a single image-based texture as if they were already rendered. Create content that will look more accurate in the viewport without the need to render to see its full effect. This tool is especially useful when preparing content to have a final-render look straight out of the box that you can then share or sell to other users who may not have the same advanced shaders you use to make it look its best.
Scripted Renderer
Gain full control of the rendering process. This will allow you to customize your rendering for DAZ Studio scenes. If you%27re into scripting and are familiar with the RenderMan API, you%27re going to love this new feature.
System Requirements:
Pentium 4
1.3 GHz (2 GHz dual core or faster recommended)
Windows XP (XP or Vista recommended)
1 GB RAM min (2GB recommended)
200MB free hard drive space for installation (500 MB recommended)
OpenGL 1.3 compatible graphics card with at least 128 MB RAM (Hardware accelerated OpenGL 2.2, or higher, compatible recommended with 512MB RAM)
DirectX 9 (DirectX 10 recommended)
Program is full version 100% working and tested.
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Installation Instructions Included.
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